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青少年网络游戏成瘾者在不同视觉线索下的时距知觉研究
作者:张凤华1 2  张玉婷1  陈锦添3 
单位:1. 江西师范大学心理学院  江西省心理与认知科学重点实验室  南昌330022 
2.
 浙江省认知障碍评估技术研究重点实验室  杭州310015 
3.
 江西广播电视大学  南昌330046 
关键词:网络游戏成瘾 时间知觉 时距 视觉线索 注意偏向 
分类号:R395.1
出版年,卷(期):页码:2015,23(4):625-629
摘要:

目的:试图通过量化青少年的时间知觉,探讨不同视觉线索对网络游戏成瘾者时距知觉的影响。方法:采用2组别(成瘾组、对照组)*2线索类型(成瘾线索、中性线索)*3目标时距(12s、26s、48s)的混合实验设计,组别为被试间变量,线索类型和目标时距为被试内变量;因变量为被试的时距估计值。结果:在游戏成瘾线索刺激条件下,成瘾组估计的时距显著短于非成瘾组,而在中性线索刺激条件下,两组之间差异不显著。结论:网络游戏成瘾青少年存在特殊的时距知觉,这在一定程度上支持了注意偏向理论。

Objective: The present study quantifed the time perception of adolescents and explore the effects of different visual cues on the duration perception for online gaming addicts. Methods: It was a mixed design of 2 groups(the addition group and the control group)×2 cue types(additional cues and neutral cues)×3 targeted duration(12s, 26s, 48s). Group was between-subject variable while cue types and targeted duration were within-subject variables; the dependent variable was the estimated value by the subjects. Results: The results showed that, the addition group significantly underestimated the time when they were exposed to the online game cues compared to the control group; but there were no differences between the two groups while they watch the neutral cues. Conclusion: These findings provide further supports on the theory of at-tentional bias in the online game addicts.

基金项目:
国家自然科学基金项目(31360234);江西省社会科学研究“十二五”规划项目(13JY09);江西省教育科学“十二五”规划项目(13YB026);江西师范大学(2013年)青年成长基金项目
作者简介:
参考文献:

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