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不同网络成瘾亚型大学生的心理健康水平差异及其与人格的关系
作者:李欢欢1  王力2  王嘉琦1 
单位:1. 中山大学心理系 广东广州510275 
2.
 华南师范大学心理应用研究中心 广东广州510631 
关键词:健康心理学 心理测量学研究 大学生 网络成瘾 人格 
分类号:B844.2
出版年,卷(期):页码:2008,16(4):413-416
摘要:

目的:探讨大学生网络社交成瘾者和网络游戏成瘾者的心理健康水平和人格特质的差异,以及两者之间的相互关系。方法:随机整群抽取广东省在校大学生共654名,采用问卷法,将一般病理性网络使用量表(Generalized Pathological Internet Use Scale,GPIUS)中文版、大学生网络游戏认知-成瘾量表、症状自评量表(Self rating Checklist,SCL-90)、艾森克人格问卷(简式)(Eysenck Personality Questionnaire,EPQ)同时施测。结果:在心理症状方面,网络游戏成瘾大学生仅在恐怖因子上得分高于对照组(P<0.05);网络社交成瘾大学生的SCL-90各因子分和总分均高于对照组(P<0.01);除恐怖和偏执因子外,网络社交成瘾者的SCL-90其余因子分和总分均高于游戏成瘾组(P<0.01)。在人格特质方面,网络社交成瘾者的精神质得分高于游戏成瘾组和对照组(P<0.01)。精神质、外向性、SCL-90各因子分和总分与GPIUS总分呈正相关(P<0.01)。精神质和外向性对网络社交成瘾倾向有显著预测作用(P<0.05)。结论:网络社交成瘾和网络游戏成瘾大学生均存在心理健康状况不良,以网络社交成瘾者更为严重。精神质和外向性人格是网络社交成瘾的易感因素,未发现游戏成瘾大学生具有明显的人格易感性。

Objective: To explore the difference of psychological health levels and personality traits between Internet?social addition and Internet game addition in college students, and analyze the relationship between personality, Internet?addition and psychological health. Methods: A sample of 667 college students completed translated Chinese version of?Generalized Pathological Internet Use Scale (GPIUS) , Internet Game Cognition-addition Scale (IGCAS), Self Rating?Checklist (SCL-90), and Eysenck Personality Questionnaire-Brief version (EPQ). 263 subjects were divided into three?groups: Internet game addition group(A1 group, n=76), Internet social addition group(A2 group, n=89) and control group(C?group, n=98). Results: ①The subtest and total scores of SCL-90 of A2 group were significantly higher than those of?control group, and A1 group(P<0.01). Only Photic subtest score of SCL-90 of A1 group was higher than that of C group(P< 0.05). ②Psychoticism of A2 group was also significantly higher than that of A1 group and C group (P<0.01). ③The scores?of GPIUS had significantly positive correlation with psychoticism, scores of subtest and total scale of SCL-90 at 0.01 level. Conclusion: The mental health levels of two Internet addition subtype students are worse than non-addition students.?Furthermore, Internet social addition behaviors can induce more psycho-somatic symptoms than Internet game addition in?college students. Psychoticism may be a susceptible index for Internet social addition. The relationship between personality?and Internet game addition behaviors has not been found in the present study.

基金项目:
国家社会科学基金(07CSH030);广东省哲学社科“十五”规划项目(05SXY004)
作者简介:
参考文献:

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